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TEXTURE IMPORT BUG

Whenever I import an image and place it as a texture in UEFN, I receive a problem in the log. Log below: some writings are in Brazilian Portuguese. 1 post - 1 participant Read full topic

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Locked Project

Hi so my UEFN project has been locked by an administrator and it’s not telling me why it has been locked is anyone able to help me with this Thank You 1 post - 1 participant Read full topic

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Trigger not working when it's not visible in game

It works fine when I set it to visible in game but stops working and becomes immune to damage when I set it not non visible. 2 posts - 2 participants Read full topic

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PROP MOVER BUG

Please select what you are reporting on: Creative What Type of Bug are you experiencing? Devices Summary The prop mover doesn’t deal damage correctly for most props, when using with damage on players...

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Enum with 256+ elements crashes UEFN

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Verse Summary Enums with 256+ elements crashes UEFN. Steps to Reproduce Create an enum with...

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UE5 keeps crashing, after working on animations.

I had a working version, started chopping up one anim sequence and making some montages from 2 different ones. Might have messed something up there, so I reimported. Still, at first the game started...

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Round win condition and publishing maps on UEFN

Two questions. Why is it that when a round ends, it says “Draw”? I have last man standing ends game on, and the round win condition set to time alive so the last one should have the most time alive....

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Players don't spawn in sky above the map they keep glitched on pre island.

Hi there, once the game starts, the players should load in and teleport to the sky in the center of the map. This works if there are only a few players, but if the lobby is over 5 people or so, not...

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[Issue] FortniteBase_Parent Material Ambient Occlusion

Reporting this as an issue pending any additional information or documentation. Assuming there isn’t some user side error, the material debug buffers appear to be suggesting a material internal and /...

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I've created crashing blueprint

I’m trying to create a push/pull object(pillar) in 3D third person game which have some movement restrictions. I made a blueprint with an object and physics constraints components. After few fixes I...

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Shooting Range Device

Where is this device? What happened to it? The tutorials will be updated? 3 posts - 3 participants Read full topic

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Mazey Escape Channel Device

I was trying to follow the Mazey Escape tutorial, it said to use channels, that i never have found. But i found the channel device, and it states that: The channel system has been deprecated and will...

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UEFN/UE needs to be easier to understand

After watching the yearly stream on UE I saw how old UEs used to work and that systems would eventually be replaced with improved versions (like Niagara, Sequence etc). However, there is always a...

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Fixed Point Camera Device cut glitch.

I am attempting to do instantaneous camera cuts between several Fixed Point Camera Devices through Verse. When attempting to cut from one device to another, it appears as if there are a few issues....

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Fixed Point Camera Device cut glitch.

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Summary I am attempting to do instantaneous camera cuts between several Fixed Point...

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Bug With Level Instance Device Makes My Game Unplayable

Reference ID 1cf73847-4063-455f-8a9e-8b99e9818d31 Please select what you are reporting on: Creative What Type of Bug are you experiencing? Devices Summary I’m using the Level Instance Device to make...

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Community Tutorial: 12 - Weapon Ammo and Reloading - Let's Make a Top Down...

This Unreal 5.3 Gameplay Ability System video is about Creating Weapon Attributes, Gameplay Effects and Gameplay Abilities to support Weapon Ammo and Reloading. We start by adding the new Attributes...

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Low Quality Textures after packing

While in the unreal editor and simulation, the textures are perfect and i made r.streaming.pool size 3500 to have a better pool size. In the scalabality the texture is Epic. However, after packaging...

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StateTree - Please add Parent State Transition

Please add “Parent” transition as an option in “Transition To”. It is possible to select the parent state, but this is akin to hardcoding the value, and need to be changed if the state is moved...

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Some New RDB Networking System maybe ?

Hello again. Since many years ago few UDP ports was issued for server side, some game changes that to another, but well the system is still the same. Maybe it’s good, i hope so, but i think - this...

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