Data layers always visible on older projects
Summary After the latest 32.00 update, data layers no longer function as expected. Previously created data layers work fine as long as you move an actor associated with a data layer - after that they...
View Article1.14 Stay within Spec Requirements - Make sure the islands you are creating...
Summary 1.14 Stay within Spec Requirements - Make sure the islands you are creating do not cause server issues, intentionally or not. Frame rates should stay above 30 FPS. Text within your UEFN...
View ArticlePresents arent spawning loot when testing a private island code
Summary My island uses the original red presents. When starting a game in creative mode and playing it through, presents spawn loot no bother, but when I test it on a private island code, it spawns...
View ArticleMost Demanded Skins:
Not to be that guy but I’m sure I’m not the only one who thinks the last year of battle passes has been pretty weak. Personally I’d like to see Master Chief return, the Naruto cast, Doom Guy, etc....
View ArticleBug Report? Fab Displacmentmap vs VectorDisplacementmap
Summary When importing a Quixel high quality it includes a displacement map but the Fab module imports the displacement as a TC_Displacementmap. However, it appears that the data is not a G8/16 but is...
View ArticleStuttering while using Side Scroller Controls Device and Fixed Angle Camera...
Summary Stuttering while using Side Scroller Controls Device and Fixed Angle Camera Device after being eliminated. Notice how in the video the character behaves normally, then at the 15 second mark I...
View ArticleClass Selector UI Won't Show After Round 1
Summary The class selector UI doesn’t show up after the first round. I have tried getting it to popup automatically and manually, both ways do not work. Recording of the bug happening in game:...
View Article[VERSE TAG] Only one wall is found by tag when there are 200 tagged instances
Summary I use middle_wall_group_tag as well as many other tags. I noticed only one object is found for this tag. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug...
View Articleabout wolverine skins
so i have more wolverine skins idea like use weapon x model an just remove 2 metal parts from his face Preformatted text an also would love to see this ww2 army outfit for wolverine 2 posts - 1...
View ArticleSelecting Off on Down but not Out will still perform down but not out
Summary I have it set to Off but players still drop a respawn card on death. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Documentation Steps to Reproduce...
View ArticleHUD Message Device default sound plays on repeat as soon as you start Round 2...
Summary HUD Message default sound keeps playing on repeat after starting 2nd round Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Audio...
View ArticleVehicle does not spawn automatically when the device is switched on
Summary With the vehicle spawn devices, you can set that a vehicle is automatically spawned when the device is switched on (however, this currently only works if the device is switched on from the...
View ArticleCan I switch off the designation above my own guards?
I have guard spawn devices and above the heads of the allied guards it always says “Guard”… I would like nothing to be displayed there - can this be switched off in UEFN? 1 post - 1 participant Read...
View ArticleCommunity Tutorial: Game Instance: сохраняем выбранного персонажа между...
На текущем игровом уровне выбираем одного из двух персонажей: мужчину «SKM_Manny» или женщину «SKM_Quinn». Далее сохраняем этот выбор при переходе на следующий уровень...
View ArticleChannel system is not dependent
Summary I have noticed that when using the channel system device, for example, a tracker does not advance if the trigger of the channel signal does not correspond to the player or team of the tracker!...
View ArticleI cannot download the product I've just published on Fab
Summary I’ve published a new product on Fab and I wanted to test everything is OK, but I cannot download it. The web interface says at the same time that I have to add it to my library and that I own...
View ArticleNo "City Sample Crowds" in FAB
Hello. I want to download “City Sample Crowds” asset, but I can’t to find it anywhere. The marketplace no longer exists. But it hasn’t moved to FAB either. I really need this asset for my project. Are...
View ArticleDismounting a chair manually doesn't respect set exit direction
Summary When you eject a chair through DEB the exit direction is respected, but when you eject via a keybind (manually), then its not. This causes players to get trapped in geometry, when there is a...
View Article(Major) Conversation events don't work unless connected to response nodes
Summary If a conversation event is hooked within the Conversation Bank to “Speech” or “Default Entry Point” nodes, it won’t fire, regardless the device its connected. This prevents dialogues with...
View Articlestuck and cant publish on Congratulations! Your information is fully verified...
Summary stuck and cant publish on Congratulations! Your information is fully verified and your profile is finished. Click the button below to complete onboarding. What type of bug are you...
View ArticleProject Load Errors
Summary While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Water/NS_Impact_Water_Athena/NS_Impact_Water_Apollo, a dependent package...
View ArticleTalks And Demos: UEFN Right Meow: A Cat Cafe Post Mortem and Other Tricks and...
Fortnite may be known for Battle Royale but what if…cat cafe? Join Lemonade Games’ Art Director Inge Berman for a breakdown of her pawsitive experience building a cat collecting game inside of the...
View ArticleTalks And Demos: Exploring the New State Tree for AI | Unreal Fest Gold Coast...
This talk will explore the new experimental State Tree feature for AI development. Learn the strength and limitations of State Tree and its use case in comparison with the more mature Behavior...
View ArticleTalks And Demos: Optimized MetaHumans and Cloth Workflows in Talisman |...
Get an inside look at the optimizations made that enabled MetaHumans to be performant for Unreal Editor for Fortnite (UEFN) in the Talisman demo shown at GDC 2024, and how you can apply these...
View ArticleTalks And Demos: Virtualize Everything: Polygons, Shadows, and Textures, Oh...
With so much virtualization of large datasets available to you in Unreal Engine, it may seem daunting to consider all the possibilities and their implications for your pipelines. In this talk, we’ll...
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