Consume Input Cannot Be Unregistered
Summary With the input trigger device, if you register an input that has consume input setting set to on, even if you unregister the input, the input will be forever consumed. Please select what you...
View Articleobj import too slow
Trying the import on version 2025.2. in this case an obj. that is taking forever to load. in version 2025.1 it was slow but faster then this new. this is something to improve. in version 2025.1 the...
View Articlehi , guys I created un metahuman in metahuman creator in unreal engine 5.6...
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View ArticleMy maps seem to be all broken
Summary A month ago I broke my PC and I had to get a new one, upon getting a new one the only way I was able to edit my Fortnite projects was by opening them through OneDrive, so I did that, edited,...
View ArticleProject crashes immediately after moderation warning — need help reopening it
Summary Hello Epic Support Team, I have a published UEFN project that crashes immediately after showing a moderation warning message stating that one or more assets violate the Epic Content...
View ArticleMaterial Slots with names containing spaces do not show in Mesh Components
Summary Meshes containing material slots that have spaces in their names do not show up on Mesh Components in Scene Graph. Please select what you are reporting on: Unreal Editor for Fortnite What Type...
View Article[BUG] Recent update 37.20 broke my map. Target input should be consumed but...
Summary I use patchwork tool + input trigger to define custom target and fire behaviour. Target behavior is now broken in the published map, so both actions happen at the same time. It is confusing to...
View ArticleTutorial: Considérations actuelles sur les performances graphiques de l'UE5...
L’UE5 inclut toute une gamme de technologies graphiques avancées, telles que Nanite, Lumen, VSM, TSR et bien d’autres encore. Ces outils sont robustes, mais pas tout-puissants. Chacun d’entre eux...
View ArticleCannot Mantle on Mesh Components in Prefabs
Summary When using Mesh Components in Scene Graph - players cannont mantle on prefab entities. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Steps to...
View ArticleDISPOSITIVO PÓS PROCESSAMENTO
Summary O dispositivo pos processamento está com problema a muito tempo, ele só funciona quando estamos editando a ilha no criativo, depois que publicamos a ilha ele não funciona mais, é um...
View ArticleThe post-processing device has been having problems
Summary The post-processing device has been having problems for a long time. It only works when we’re editing the island in Creative. After we publish the island, it no longer works. It’s a very good...
View ArticleI can't switch weapons when moving.
Summary I use Steam on my PC to open my Epic Game, then open Fortnite on my PC. I been having an issue for 4 months now. I cannot switch weapons while jumping nor running. It snaps back to the...
View ArticleCannot launch a session after 37.20 update
[DISREGARD] Turns out someone removed a weak_map associated with the player that is present in our published version, so it was the comparison between the current code and the published code that...
View Article[BUG] [LEGO] Chair device is broken after Fortnite update 37.20
Summary I use the chair device for driving custom cars in my lego map. After the update characters do not remain seated and walk while in the “car” Please select what you are reporting on: Unreal...
View ArticleMy Fortnite account is banned
I need help, My account has been banned for a year. I didn’t do anything wrong and I haven’t broken any Fortnite rules. Please, I want it back. I’ve appealed, but they haven’t reviewed it yet. The...
View ArticleSpawned Prefabs with Mesh Components dissapear when players leave area and...
Summary When spawning prefabs, occasionally elements will dissapear from the client when a player leaves the area then returns later. This happens on a procedural island we are making where we spawn...
View ArticleNew Damage Amplifier setting completely broken
Summary The new setting from the damage amplifier “Affects Damage Cap” cancels any explosion/splash/regular damage. Please select what you are reporting on: Creative What Type of Bug are you...
View Article3D Grass Material
Hello, I was hoping 3D grass material would receive some bug correction with the new preview released… Seems like a no.. I don’t have any fix for that and it’s very frustrating. The only workaround is...
View ArticleOpen Previous Save (2025.1) - Path Car problem.
I created an architectural residence project in TM 2025.1. The first problem I noticed when I opened this file in 2025.2: PATH CAR ROBLEM. The people in the car were outside, stuck out of the car, and...
View ArticleRevision Control In a Deadlocked State
Summary I go to sync changes from URC and end up with no changes on loop. The progress bar will finish, flash an error dialog for a split second, and no changes occurred. Attempted to fix by removing...
View ArticleSpawnpads not enabling via Button, Trigger or Timer
Summary I’ve noticed recently that one of my islands has stopped functioning correctly, so I did what any good developer would do and break down the problem to find the origin and work from there. My...
View ArticleScoreboard not updating team colors for later joined players
Summary Team color not updating correctly for later joining players in scoreboard Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices...
View ArticleFeedback on the new Parallax Windows feature in Twinmotion 2025.2 Preview
I’ve been testing the new Parallax Windows feature introduced in the Twinmotion 2025.2 Preview, and I really like the direction it’s going. However, I think it would be even more powerful if there...
View ArticleButtons conflicting
Summary my buttons on controller conflict. The button I use to confirm my edit is my sprint button. in the Fortnite update 37:20 (released on Sept 10) in this update whenever I attempt of confirm my...
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