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Channel: General - Epic Developer Community Forums

Imported materials not showing up in 3ds max

Summary The title describes the issue, when trying importing the textures from fab to 3ds max it just says export completed and nothing shows up. What type of bug are you experiencing? Plugins Steps...

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Crash on start UE 5.7.3

Summary I try to launch UE version 5.7.3 but it crashes directly with this log : LoginId:cec054ee41166013571552b1eb0b4d80 EpicAccountId:f7d02203677840ce9307c4b32b92745e Fatal error:...

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Swarmers AI and Animations totally broken in FNC|UEFN

Summary The animations and AI for the “Swarmer” Wildlife type is completely broken as of v39.50. This unfortunately completely breaks a large-scale PVE game I’ve been working on for a long time....

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Using weapons while invisible with the cloak gauntlets

Summary The cloak gauntlets have a glitch that lets you use weapons and such while you are invisible Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you...

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Community Tutorial: Combine Texture samples and manipulate their UV Position,...

Combine Texture samples and manipulate their UV Position, Scale and Rotation with Texture Coordinate...

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Your listing is invalid and cannot be sent to moderation

Summary I updated a previously published product by adding the Unity package version, as I’ve always done with my other products. When I click submit for review, I get the following error message:...

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Community Tutorial: Nuevo Zone wars 1vs1 - 4vs4 System + UI

Sistema zone wars de 1 vs 1 a 4 vs 4 con UI de victorias por equipo, opción de observar la partida. Triggers para reset de victorias, puntos, trigger para reiniciar rondas, dispositivos uefn y código...

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VFX Modifiers

Hello everyone! I wanted to poke around and ask if there is a way to modify or add your own VFX’s to the library of VFX’s baked into TM 2025.2. I was rendering an animation test video from the latest...

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Tutorial: Introducción a Blueprint: Creación de elementos flotantes elegantes...

En la primera parte de este módulo, crearemos un actor ItemFloater de blueprint sencillo pero potente, diseñado para añadir un movimiento sutil y elegante a los objetos de malla estática incluidos en...

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Orbit Camera – Does not get removed from players, including in edit mode

Summary I attempted to use the Orbit Camera device for a specific team in my game. The camera is supposed to be removed from the player when a specific Trigger Device activates and calls the...

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Log filled with TickTracker Ticks delayed

Summary My log for any project get spammed every 10s with this log, see image. Even in blank projects, on both my 2 devices I get this issue. This makes it hard to work because I look at logs to check...

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Don't Miss Upcoming EGS Sale Opportunities - Opt In Today

Dear Partners, All Epic Games Store promotional campaigns and sales updates are communicated via the Developer Portal “EGS Discounting News and Updates” mailing list. These emails include: Upcoming...

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Glass disappears on props

Summary When placing certain props that include “Glass” (e.g., CozyTea Window/Sliding Door Glass variants), the glass material becomes invisible/disappears. This happens both in UEFN viewport and in...

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Cannot change time on sequencer in widget bp using cog icon after first change

Summary Unsure the cause but i was able to change the time from default 5.0 to 1.0 using the setting cog icon but after this i couldn’t change it again. I had to move the bar directly. I don’t recall...

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N/A N/A N/A

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[Optimization] UEFN is silently reverting specific property overrides back to...

Summary Our engineering and art teams are currently doing heavy optimization passes on our projects. Our goal is to minimize memory footprint and reduce overhead by stripping unnecessary collision,...

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Tutorial: Rendering in Ebenen mit Movie Render Graph

Nehmen wir eine Aufnahme aus dieser großartigen Filmsequenz von Agora und rendern sie in Ebenen, damit sie zusammengesetzt werden...

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Tutorial: One File Per Actor for linear content

Lerne, wie man „One File per Actor“ (OFPA) in der Unreal Engine für lineare Inhalts-Workflows ohne World Partition verwendet. Dieses Tutorial behandelt zentrale Vorteile wie kollaboratives Bearbeiten,...

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Tutorial: Tipps zum LiveLink Hub

Funktionen des LiveLink Hubs. Einschließlich Verwaltung, Aufzeichnung und Wiedergabe von Live Link-Quellen sowie virtueller Subjekt-Einrichtung und...

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Tutorial: MetaHuman Realtime Animator best practices

Lerne die bewährten Verfahren kennen, um die höchstmögliche Qualität aus MetaHuman Real-Time Animator im Zusammenspiel mit einer Webcam...

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Tutorial: Metahuman für Mocap

Lerne, wie man einen MetaHuman für Performance Capture mit MoCap Manager einrichtet.https://dev.epicgames.com/community/learning/tutorials/dOO9/unreal-engine-metahuman-fur-mocap 1 post - 1 participant...

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Lighting Changes on Game Start – Looks Dark Until Respawn or Settings Change...

Summary Hi everyone, I’m currently building an OG Deathrun map in UEFN (Unreal Editor for Fortnite) using the OG Health Bar and OG TODM. I’m experiencing a lighting issue: When I first load into the...

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Ballistic Weapons missing animations and sounds

Summary Ballistic weapons have a small delay when starting the forward movement animation, and no animation when moving backward. Burst weapons only play the sound of the first shot. Please select...

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Keyboard Accessible Features for Model Viewer

Accessibility for keyboard users is really important for people with motor disabilities, visual impairments, and people in other situations. Does Sketchfab have any plans to provide options to use...

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STAT COUNTER DEVICE

Summary rendering in and out of a counter (set to visible or not) it can trigger the icon to revert back to the default trophy icon that contains a small star within, rendering in and out can fix but...

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