[SURVEY] Fortnite Creator Community Feedback Survey | April 2025
Please fill out the survey below to help us learn about your interests regarding Verse Visual Scripting. Fortnite Creator Community Feedback Survey >> Verse Visual Scripting Survey | QuestionPro...
View ArticleCommunity Tutorial: Integrating MetaHumans with animation into your Unreal...
In this step-by-step tutorial, learn how to incorporate MetaHumans with animations into your Unreal Engine environment, making them playable in VR mode. Using a 3D environment I created earlier, I’ll...
View ArticleFall Guys: Animating Prop Movement doesnt work.
Just a shame, I did a whole map using the way I know with cinematics an obstacle course. Which have several issues with desync, then I followed along the verse tutorial, and the result is bad as...
View ArticleBug with timer device not resetting for more than 1 player when set to...
Summary As it says the timer only resets for 1 player and doesnt reset for other players causing a major issue as the timer will never start again it stays on like 00:00 for some reason. If you...
View ArticleHLOD settings bug
Summary For world partition there is now a new setting “WorldPartitionRuntimeSpatialHashSet” I was messing around with it. The problem is I can not switch back anymore to my old setting...
View ArticleTutorial: Your First 60 Minutes with Gameplay Ability System
In this tutorial we’ll go through many concepts of the Gameplay Ability System (GAS) and use them in a practical way. GAS is a framework for organizing gameplay values and behaviors for players, NPCs,...
View ArticleFab listing incorrectly listed as Mature Content and failing to load page...
Summary After publishing the linked Fab listing the following three issues are occurring for the listing: When clicking on the listing from the search page, a Mature Content prompt is shown. The...
View ArticleTrasnfert de map
Un mappeur , certifié UEFN m’as réaliser une map , comment il pourrait me la transférer à ce que j’en devienne le propriétaire et donc percevoir les revenues ? 1 post - 1 participant Read full topic
View ArticleCommunity Tutorial: 52 - Level Build Helper 1 - Let's Make a Tower Defense Game
This Unreal Engine 5.4 video is about using an Editor Utility Widget to help Build a Level. We start by creating a Tile Type Enum in C++, which we use with an Int Vector Map in the Build Helper Save...
View ArticleI've bought assets, but the transaction is in progress and assets are not...
Summary I bought 2 assets on fab. One was just a test payment (I bought a 3$ material), the other was the real one I wanted, and it costs 300$. I’ve successfully paid for both of them: my account no...
View ArticleWalker NPCs fail to damage player-built structures
Summary Walker NPCs have extremely broken behavior when attempting to break player-built structures to reach a navigation target or player. With player-built walls, after damaging them once, Walkers...
View ArticleWhere to plug cavity and gloss maps from Marble texture in MTLX material in...
Where to plug cavity and gloss maps from Marble texture in MTLX material in Solaris inside Houdini? I downloaded a marble texture and I see basecolor, cavity, gloss, normal, roughness, and specular...
View ArticleTitle rejected after multiple accepted versions with same title
(topic deleted by author) 1 post - 1 participant Read full topic
View Article"Your Fab Publisher Profile Has Been Deactivated"
Summary Hi there, I have completed the onboarding, completed my tax and payout profile, and successfully listed an asset on the Fab store. However, I have been receiving emails regularly saying that...
View ArticleFab listing criteria for labeling the content as Mature Content?
Summary The pack of materials for the postprocessor was marked as adult content. There is not even anything resembling a person in the pack. Therefore, it is also unclear what exactly was marked as...
View ArticleCommunity Tutorial: Nano Suit Dissolve Material
Create a Dissolve Effect for armor on your Characterhttps://dev.epicgames.com/community/learning/tutorials/nW4R/unreal-engine-metahuman-nano-suit-dissolve-material 1 post - 1 participant Read full topic
View ArticleMy model crashed and Everything is gone
I’m using 2024.1.2 version, and I was working with my model which had been saved a couple times befores and it was doing just fine, and all of a sudden the program crashed and when I opened the scene...
View ArticleNeed Help Smoothing Transitions When Switching Between Character Controllers...
Link to test footage:...
View ArticleCan't Build in My 1v1 Buildfight Map – Build Mode is Active
Summary Hey everyone, I’m having an issue with my 1v1 buildfight map in UEFN. I’ve set everything up, published the map, and made sure Build Mode is set to Active, but when I test it (in the live...
View ArticleAccolade Sound effect
Please let us have the option to disable the sound effect of the XP grant from the accolade device 1 post - 1 participant Read full topic
View ArticleFAB 3D Viewer Transparency problem
Summary This model was originally migrated from SketchFab. The transparent windshield material was looking as expected before. After importing in in FAB, the material looks really dirty. What type of...
View ArticlePotential bug - Renaming a child asset changes the location depending on what...
Summary I came across something i am unsure if its intended but from my view this seems incorrect anyways if you have a asset attached to something then rename the asset it can change location as seen...
View ArticleAutosave disabled due to verse build errors
Summary Message dialog closed, result: Ok, title: Unable to Play, text: Validation failed LogValkyrie: Unable to play: Validation failed LogValkyrieFortniteEditorLiveEdit: Verbose:...
View ArticleStop putting bad assets in Free for the Month
Free for the month assets should promote Unreal and stimulate new users to use UE and to shop on FAB. They should neither deter new users from Unreal nor convey a hobbyist, amateurish vibe of Unreal....
View ArticleNeed help with ISM's in blueprint
I have seen videos were people duplicate and position instanced static mesh components of a blueprint, in the level by click/alt and drag just as you would do with any other actor in a level. When I...
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