Engine install verification is single threaded and reports 0 Mbps in the...
Verification after an engine install runs on a single thread and takes roughly 30 minutes on hardware that is otherwise idle. The launcher also reports 0 Mbps for Download, Read and Write for the...
View ArticleGlobal Map and Mini Map Display Blue After Enabling Dynamic Loading
Summary Hello, I’m experiencing an issue with the Global Map and the Mini Map in UEFN. After enabling Dynamic Loading (World Partition), both the mini-map and the global map stopped rendering...
View ArticleCustomize Metahumans entirely in Blender
Hey everyone, I’ve been looking for a decent way to customize MetaHumans in Blender for ages, got fed up, and ended up building my own add-on for it. It’s called Skalin MetaMorph, and honestly I’m...
View Article"Play Animation Forward"&"Play Animation Backward" do not function properly
Summary “Play Animation Forward” and “Play Animation Backward” do not actually do what the tooltips say they do for UMG widget animations. According to the description, the relative state of the...
View ArticleCommunity Tutorial: UE 5.8 Deep Dive Metahuman Optimization (300 Metahumans...
UE 5.8 Deep Dive Metahuman Optimization (300 Metahumans SKM, 1000 Metahumans...
View ArticleCommunity Tutorial: FMOD Event Waveform Visualization in Unreal Engine...
Unreal Engine FMOD Event Waveform Visualization in Sequencerhttps://dev.epicgames.com/community/learning/tutorials/dbMa/fmod-event-waveform-visualization-in-unreal-engine-sequencer 1 post - 1...
View ArticleCommunity Tutorial: UE 5.8: Any mesh to Metahuman. Wrap. Texture transfer....
UE 5.8: Any mesh to Metahuman. Wrap. Texture transfer. Anim BP Postprocess, Control rig,...
View ArticleCommunity Tutorial: Unreal 5.8 - Materials Masterclass - Chapter 1: UI &...
Welcome to this new series, where I’ll cover everything you need to make you a top material artist in Unreal Engine! Starting with the basics: the Material editor interface, and your very first...
View Article[STABILITY] [UI] selection border is not visible on PS5 it is hard to see...
Summary See video Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Stability Steps to Reproduce On Ps5, select an emote in the grid while in...
View ArticleQoL Request - Merge Actor Settings Improvement
Hi Dev team! I’ve been using Merge Actor system alot lately, and i have 2 request to make it more streamline and better for constant use. First, A way to make templates or settings profiles for the...
View ArticleQuestions to Epic Forum Staff, FAB Community and Pro Devs
Hello everyone, I couldn’t find any discussion that would be a good fit for the post, which is why I am posting it here in General. After doing research for some time, I have decided to start making...
View ArticleUEFN Simpsons
I noticed a Simpsons map in the Sponsored row today. Are we officially allowed to publish Simpsons maps now? I thought that was supposed to come to UEFN later. 2 posts - 2 participants Read full topic
View ArticleUE 5.6.1: Disabling "Supports Mouse and Keyboard" in Common Input breaks...
Summary When using CommonUI with Common Game Viewport and Activatable Widgets, disabling Project Settings → Common Input → Windows → Supports Mouse and Keyboard causes the Unreal Editor to enter a...
View ArticleIsland unreachable through every published channel — public release, private...
Summary My island cannot be joined through ANY published channel. The public island code, every private version code, and the playtest code all fail with “SERVER CONNECTION ERROR (#5)”. Other players...
View ArticleUE 5.6.1 Audio Insights crashes immediately on macOS (Apple Silicon M4) due...
Summary Audio Insights crashes immediately upon opening the Audio Insights window in Unreal Engine 5.6.1 on macOS. The crash is 100% reproducible across all projects, including brand-new blank...
View ArticleAdd Victory Royale to Creative!
Please add the Battle Bus Victory Royale to Creative! 1 post - 1 participant Read full topic
View ArticleShaken Sanctuary Bugged Assets UEFN/Creative 1.0
Summary Summary The Shaken Sanctuary Prefabs and Galleries contain several asset issues, including unselectable props and incorrect textures. The Confetti asset included in both the Shaken Sanctuary...
View ArticleSinister Strip Bugged Assets UEFN/Creative 1.0
Summary Summary The Sinister Strip Prefab and Sinister Strip Prop Gallery contain several bugged assets, including incorrect lighting and a wall piece with a missing texture. The stage lights included...
View ArticleReckless Railways Bugged Asset UEFN/Creative 1.0
Summary Summary The Reckless Railways wall gallery contains a bugged door wall asset intended for use with the separate sliding automatic door prop. The door wall is supposed to be an empty doorway so...
View ArticleColor Picker Grass Floor Gallery Bugged Asset UEFN/Creative 1.0
Summary Summary The standalone grass floor pieces in the Color Picker Grass Floor Gallery interfere with vehicle interaction. When a vehicle is parked on one of these grass pieces, players are unable...
View ArticleThis must be fraud, is it?
I got thi email from Fab Account Ownership Confirmation invited you to their Basecamp (Weblisting) and it says: Fab Account Ownership Confirmation invited you to their Basecamp Fab added a note:...
View ArticlePickaxe animations are broken
Summary Pickaxe animations are not properly applied to their respective cosmetics Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Character...
View ArticleProjectile Weapons do 80 less damage than usual
Summary Noticed in Creative 1.0 that projectile weapons do 80 less damage to guards Please select what you are reporting on: Creative What Type of Bug are you experiencing? Stability Steps to...
View ArticleUE 5.8.1 'Chaos Caching breaking every bindings to actors in level sequence'
Summary After caching the chaos cloths through take recorder, after caching is done and closing PIE, breaks every single bindings between actors in level and sequencer. this is happening only after...
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