Quantcast
Channel: General - Epic Developer Community Forums
Viewing all articles
Browse latest Browse all 7390

[Issue] FortniteBase_Parent Material Ambient Occlusion

$
0
0

Reporting this as an issue pending any additional information or documentation.

Assuming there isn’t some user side error, the material debug buffers appear to be suggesting a material internal and / or interface issue.

Given the settings I’ve supplied to the instance material in the linked thread I would expect my red channel to be sampled, transformed, and output to both the specular and AO material channels.

However, the Material AO buffer is white

1 post - 1 participant

Read full topic


Viewing all articles
Browse latest Browse all 7390

Trending Articles