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UE5 keeps crashing, after working on animations.

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I had a working version, started chopping up one anim sequence and making some montages from 2 different ones. Might have messed something up there, so I reimported. Still, at first the game started in preview but main character was hanging in the air and didn’t move.

After restarting the project loads but the game crashes on start.


UCharacterMovementComponent::ApplyRepulsionForce(float) Address = 0x11810a39c (filename not found) [in UnrealEditor-Engine.dylib]
UCharacterMovementComponent::TickComponent(float, ELevelTick, FActorComponentTickFunction*) Address = 0x1180c8b50 (filename not found) [in UnrealEditor-Engine.dylib]
FActorComponentTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x117f6bc20 (filename not found) [in UnrealEditor-Engine.dylib]
FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x119ae7038 (filename not found) [in UnrealEditor-Engine.dylib]
TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x119ae6904 (filename not found) [in UnrealEditor-Engine.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1066bf890 (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1066bdb74 (filename not found) [in UnrealEditor-Core.dylib]
FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TSizedInlineAllocator<4u, 32, TSizedDefaultAllocator<32>>> const&, ENamedThreads::Type) Address = 0x1066bc328 (filename not found) [in UnrealEditor-Core.dylib]
FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x119ade8a0 (filename not found) [in UnrealEditor-Engine.dylib]
FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x119ad81c8 (filename not found) [in UnrealEditor-Engine.dylib]
UWorld::Tick(ELevelTick, float) Address = 0x11898af88 (filename not found) [in UnrealEditor-Engine.dylib]
UEditorEngine::Tick(float, bool) Address = 0x1124afcc8 (filename not found) [in UnrealEditor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x11335a530 (filename not found) [in UnrealEditor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x102a62064 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x102a6f394 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x102a8aafc (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10699d48c (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x18681d568 (filename not found) [in Foundation]
Unknown() Address = 0x1856cb034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x1856c5e3c (filename not found) [in libsystem_pthread.dylib]

I didn’t make a lot of changes. There’s something about repulsion force… I had some problems with ragdoll so I turned off impart base angular velocity but that was a while back.

I also reverted all the changes up to when I could revert to, anims were still chopped up so I reimported, anyways, it crashes always like 20 times in a row. Can’t start game.

The character’s mesh doesn’t display details (blank) and on hover there isn’t an asset attached, and can’t delete it, but I can find references.

Weird, at first the character was behaving strange and then completely “disappeared”. Nothing shows in character BP viewport preview either

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