Hi Everyone,
I would like to use gold as my in-game currency. However, when my player possesses gold in their inventory it’s not working as expected with the conditional button. My goal is to have the conditional button accept a certain amount of gold to then trigger some other device such as a weapon granter or a class selector.
My problem: If I have “Require Holding Item” checked and even if I have enough gold, I can’t trigger the conditional button. So, if I uncheck “Require Holding Item”, then the conditional button works but 1) even if I don’t have enough gold and 2) the gold is not consumed even though I have “Consume Key Items” checked.
I feel like I’m missing something here. The parts are in place for these devices to act beautifully for things like stores and power-ups. But, not quite there.
Help appreciated.
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