Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
I have migrated some Kitbash3D assets from UE 5.3 to UEFN, It’s only one building for testing, right now. When I try to launch a session from UEFN I get these "Island project cannot have a public asset: " and it points to an external actors folder, not in my content browser but in the root directory of my content folder [windows explorer]. How can I alter these assets to be private? or have I messed up in importing somewhere?
Steps to Reproduce
- Migrated a level from UE5.3 to UEFN project content folder
- Copied actors on imported level and pasted them to a new blank level inside of UEFN
- Added a player-spawning device [FN]
- Changed the GameFeatureData to the map I wanted to test
- Submit changes
- Launch Session
Expected Result
I expected UEFN to start loading Fortnite. That it what usually happens.
Observed Result
Failed to Validate Errors and Disallowed Object Type errors.
Platform(s)
PC
Island Code
na
Additional Notes
I don’t have an island code yet since this would be my initial push for this project.
2 posts - 1 participant