Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Summary
When trying to teleport a capture_item_spawner_device to another position, only the base mesh is teleported, and the system and interaction remain in the same place.
Steps to Reproduce
Using the following code on Verse to teleport the device, the base of the Capture Item Device will successfully teleport, but the item will stay at the original place.
@editable CaptureItemDevice1 : capture_item_spawner_device = capture_item_spawner_device{}
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
TaggedObject:= GetCreativeObjectsWithTag(SpawnPointTag{})
if(SelectedObject:= TaggedObject[0]):
TargetPos := SelectedObject.GetTransform()
if(CaptureItemDevice1.TeleportTo[TargetPos]):
Obs: the code above is using a tag, but if you replace it for any other Transform position, the bug will happen as well. It used to work about two updates ago, on 28.10 if I’m not mistaken.
Expected Result
Both the base of the device and the item on it teleport
Observed Result
Only the base teleports and the item stays on the original position
Platform(s)
Windows
3 posts - 3 participants