I’m at a beginner level in Unreal Engine. Currently I’m having issues where when adding a MetaHuman head to a different body using a blueprint the eye brows and eye lashes disappear at specific angles and distances. I’ve researched for weeks and can’t find a viable solution online. I’ve done the following thus far…
Verified these plugins are active
- MetaHuman
- Alembic Groom Importer
- Groom
- Hair Modeling Toolset
Adjusted the following setting via trial and error
- Scaling
- LODSync to 0 and 2
- Camera clipping setting
- Ensured binding asset is stable
I’ve attached image examples. Is there any work around or tips that anyone can provide to resolve this? Seems to be a common issue that doesn’t have a fix.
![image|690x484](upload://u
Qby3XQuzolQFqenEHXPEjQ9pWF.jpeg)
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