This issue has been driving me insane, I don’t understand why it’s so difficult to implement.
For clarity on the title, I’m not asking about a builds reset button the way you see in build fight 1v1 maps. I’m talking about a mechanic where when ‘x’ action triggers a reset, the builds and/or building pieces are all wiped and reset to normal.
For example, someone does an edit course and reaches the end, triggering the reset. Everything within a predetermined zone (presumably, the edit course) is completely wiped to reset the edits/damaged builds, and the same edits/builds are placed as they were before the course started.
I know this is possible to do, I’ve seen maps do it. It’s a really essential mechanic for the map I’m working on, basically useless if I can’t get it to work.
A perfect example of a map is the infinite edits map by gabriellho (1763-9705-6616)
Here’s a clip of what I mean:
Feels like I’ve tried literally everything so I don’t know what I’m missing. Prop manipulators can’t reset destroyed objects, trick tiles won’t work on builds that have been edited. Prop movers, naturally, just move the object. I’ve even tried vending machines and item placers as a desperate attempt, but as expected they don’t support actual tangible objects in the map. I’ve looked through the entire catalog of devices probably 10+ times looking for any possible obscure device function that might somehow accomplish or give the appearance of accomplishing what I’m looking for. I’m at a loss. I haven’t found any helpful threads online as of yet.
Any help appreciated.
Edit: Before anyone mentions it, the map in the clip is made in creative 1.0, so I know a non-verse solution exists. I saw that Verse just got an update for spawning items, and may end up trying it if all else fails, but I want to understand how this was done.
Edit 2: Also aware an explosive device is in use, just don’t understand how to reset what it has destroyed back to its default state.
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