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UEFN Devices Fail After A Certain Distance Is Reached

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Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Question/Possible Bug. In one of my islands, I am making a voting system where the player could choose what map to use. I have 3 different areas that are separated by a lot of distance. The players get to the map by being teleported in verse. However I noticed that devices won’t work if you go far enough away from the initial starting area. For example mutator zones and barrier devices will show their base when its disabled in the settings, buttons won’t allow you to interact. These are a few that I have noticed but I am sure there are others. I was wondering if this was a bug or it might have something to do with the amount of distance causing errors. Its not a huge issue because you can simply move the maps closer to each other.

Steps to Reproduce

Create a map, add a few devices and a player spawner. Next add another area on your map a large distance away in UEFN. Add devices to the second section you created (buttons, mutator zones, etc) Next add a way to teleport to the second section from the first one. Observe the buggy devices not functioning as intended .

Expected Result

Devices will not function as intended.

Observed Result

Devices do not function as intended.

Platform(s)

UEFN/PC

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