When creating a project there used to be several more options and it was very quick to get smaller and more simplified prototypes up and running for testing and experimentation.
While more complete templates are normally suited for larger game projects available on the Marketplace.
There is a problem when you want to get up and running quickly with specific game types of various genre’s or types of game’s and prototype basic concepts when formulated new games it can take alot of time to manually setup or sift through existing projects and re-wire/unwire, or setup things dedicated to those basic game structures.
There should be more Boiler Plate code options available by now, it’s been years, and instead of having to search the web, forums, and video sources for information on how to set that up, and given the fact much of the work for such features has already been done in the background, it’s not something that is being taken advantage of or available out of the box as it should be to provide quick and easy access to that boilerplate functionality.
Many games share common and similar features and such Game Templates would speed up that prototyping and early design phase.
Just think about it, what if you just feel like making a traditional 2D game in Unreal Engine and you first load up the editor and click Games about to create a new project, you ask yourself, ok, where’s all the Game Templates?
What about the 2D/3D Sidescrolling Templates, the 2D Shooter, Twin Stick Shooter, proper TopDown, Pinball, Card Game, Point & Click Hidden Object, Rolling Ball, Drag & Drop, Turn Based Strategy, Side Scrolling Shooter, Flying Sim, Combat Tank Vehicle Template?
Flying Template (Needs to be a good version of that for flight sims or even the basic 6DOF.)
My point being, there is alot to be desired and for beginning and even more advanced developers it’s just not enough to get up and running fast enough and redoing the initial steps becomes very repetitive with the exception of when using Marketplace Game Templates/Samples.
And sometimes the prototyped game projects created might not require the bulk in the bigger game templates.
Don’t get me wrong, Lyra is great, I’m really enjoying it the more I work with it, but man that thing produces alot of debug text and error’s and glitches alot and you really need some very specific steps to get it properly working and it’s nerve racking to be asking myself if it keeps doing this can I really trust it for an actual product release or should I really put the effort into working with it and make available to people on a wider scale?
So yeah, much better if just add more templates so it’s alot quicker and smoother to get up and running and alot less frustrating out of box experience when working with the engine.
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