Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Documentation
Summary
Some time ago, the EditorTutorial Class was moved from Engine into it’s own GuidedTutorials plugin. I request that the GuidedTutorials plugin be enabled with the shipped/public distribution of UEFN.
Editor Tutorials would empower developers to author their own in-engine tutorials, providing significant benefit to the community at large. Additionally, end users and developers alike would become empowered by the knowledge imparted upon them by following in-engine tutorials written by other community members.
Some features of Guided in-engine tutorials:
allow the end user to choose the pace at which they explore the tutorial, perfect for new and veteran developers.
can navigate the user to a specific window, a specific element within a window, or even a specific folder within a content browser
can highlight specific elements, such as a texture/material/mesh slot
can open up existing assets, or instruct the end-user to create a new asset of a specific class
probably more than I’m forgetting or don’t know about
Potential use cases include but are not limited to:
On-boarding of new users
Creating tutorials for specific subjects or disciplines, and/or to explain a specific mechanic or feature
Providing Easy and concise way to indicate a specific variable or surface that isn’t able to be exposed to verse/editables to an end-user
Replacing and/or supplementing out-of-engine tutorials
Steps to Reproduce
Short Way:
Within UEFN with any project open, create new “Blueprint Class” → Expand All Classes → search “EditorTutorial”
“EditorTutorial” Class does not exist
Alternate Long Way:
Fire up normal UE5, Window → Plugins → search “GuidedTutorials” → enable GuidedTutorials → restart ue5 as requested by plugins window
Create new class → search “EditorTutorial” → select EditorTutorial Class
Name it, Save All
Open windows explorer, navigate to ue5 project content folder, copy the newly created tutorial class
Navigate to UEFN project content folder within windows explorer, paste
Open UEFN project, attempt to open EditorTutorial derived class blueprint, Be met with invalid parent class dialog, I assume the GuidedTutorials Plugin is not enabled within UEFN
Expected Result
The GuidedTutorials Plugin to be enabled within UEFN
Observed Result
The GuidedTutorials Plugin is not enabled within UEFN
Platform(s)
UEFN → PC → Windows
2 posts - 2 participants