Is there any clarity around how the Unreal Pricing announcement will affect non-profits? I work with a team that uses Unreal sparingly for both game development and linear purposes, but are mostly just learning and ultimately gives anything they create away for free.
I think technically the organization’s revenue might approach $1m, but as a non-profit most of that goes out the door in one way or another. I saw one person say this would fit under Unreal’s “hobbyist” banner, but with most other software the team has been welcomed under an “educator” banner. Would that be the case here?
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