An Infinite Extent (Unbound) for Mutator Zones, Damage Volumes, etc. similar to the corresponding option in Post Processing Volume (and Day Sequence Device) in UEFN would be incredibly useful to affect the entire map of our games with these device options (like disabling jumping, eliminating a player, triggering an event, and more). The maps in UEFN projects can be massive now so the 100x100x100 is simply too small for many of the games we’re making to utilize the device options map-wide. Additional reasons are would be same as why we have it for Day sequence and Post Processing
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