fort_character subscriptions should not exceed the pawn’s lifetime. It is weird that subscribing to events on the fort_character remain active after the fort_character respawns. Either limit them to the lifespawn of the actual fort_character or move them to the player.
The way it currently is makes things very inconsistent. Stuff like stasis does not presist through respawns, subscriptions do persist. Also thefort_character
instance in Verse persists through respawns, so there is no good way to check if it is still the same pawn or if the pawn was respawned in the meantime.
Allow us to despawn a fort_character. If i want a game state where all fort_characters are despawned, the game will just end for whatever reason. Please get rid of that. Also make it easier to despawn a fort_character. The only current way to despawn one is to kill them while the player is in a class that limits the respawns.
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