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Wildlife's SomethingIsEatenEvent crashes the server

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Reference ID

e719b3c7-4b4f-af9f-d45d-6d90b9074ea2

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Stability

Summary

When subscribing to the event SomethingIsEatenEvent, every time a Wildlife eats an Animal Bone it crashes the backend.

Steps to Reproduce

  1. Setup a Wildlife Spawner (I’m using medieval wolf type).
  2. Next to it, put an Item Spawner and select Animal Bone as the item.
  3. Create a verse script with an @editable of type wildlife_spawner_device
  4. Add the new creative device to the scene.
  5. In the Outliner, select your new creative device and set the Wildlife Spawner reference in the Details window.
  6. OnBegin, connect to the spawner’s SomethingIsEatenEvent with a listener function.
  7. Inside the listener function, add a Print() or something.
    Play the game and wait until a wolf eats the bone.

Expected Result

The wolf should eat the bone and everything should continue normally.

Observed Result

The game freezes (animations keep playing in loop), you can’t move the main character and any NPCs that were walking keep walking in a straight line. Furthermore, it’s not possible to stop the session normally. It appears as if the backend server has crashed and lost connection to the client.

Platform(s)

windows

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