Quantcast
Viewing all articles
Browse latest Browse all 10140

Player Stasis Bug?

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Summary

I have the following statement that does not work:
OnBegin():void=
AllPlayers := GetPlayspace().GetPlayers()
if(Player1Stasis := AllPlayers[0].GetFortCharacter):
Player1Stasis.PutInStasis(stasis_args{})
it does not work, but if I add a Sleep(0.0) before the statement it does work, is this a defect?
OnBegin():void=
Sleep(0.0)
AllPlayers := GetPlayspace().GetPlayers()
if(Player1Stasis := AllPlayers[0].GetFortCharacter):
Player1Stasis.PutInStasis(stasis_args{})

Steps to Reproduce

above

Expected Result

your player goes into stasis on the game start

Observed Result

it does not work unless you add a sleep with 0 value

Platform(s)

UEFN

2 posts - 2 participants

Read full topic


Viewing all articles
Browse latest Browse all 10140

Trending Articles