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Damage Volumes are visible in game for large custom props

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Creative

What Type of Bug are you experiencing?

Assets

Summary

Hi, I have an issue with a large prop I have tried resizing it smaller but the issue persists I started at 80x human size but have scaled it down the 30x, damage volumes as attached in cinematics load and unload during gameplay, the same types of action for regular size 1x works fine, is this a known issue?

Steps to Reproduce

create a large prop as an animated character ensure size is in my testing at least 30x human size ( I have tested various sizes above 30x, i.e. 30x, 60x, and 80x) attach damage volumes create level sequence, track vol in seq & preserver current then attach to prop select bone to attach to prop verify damage volume is at bone location and zero out if not) create more than 1 seq for different animations, play game . result same process for size 1x character shows expected result damage vol is invisable but on large prop volume phases in and out and is sometimes visible ( it will always be visible at least a few times during gameplay)

Expected Result

volume should never be visable

Observed Result

volume is visible intermittently from 10% to 60% of time

Platform(s)

Windows

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