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Change the "Force glider deployment" height

Looking for a way to lower the height at which a player’s glider is forced to deploy. I don’t see any options for this in the island settings and can’t seem to find a device which has this option....

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how to snap entire buildings to surface once placed?

I placed all if my prefabs and structures and there is a gap between the buildings and the landscape of grass that i generated. Could someone tell me how to fix this? 2 posts - 2 participants Read...

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How to restrict anyone (including team members) to edit your buildings?

Hello. I’m trying to create a fast-paced 1v1 map, so I’m using a Down But Not Out device to quickly respawn players that are eliminated. The thing is, I pretty much made the whole thing and just...

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Cant open Island Settings in Editor and

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Island Settings Summary I just calculated my memory that i used for the map and after that i...

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Teleport All Players option for Teleporter Device

An option that would be incredibly useful is a ‘Teleport All Players’ option for the Teleporter Device, where when triggered, all valid (when a team or class is set) players would be teleported. This...

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Island Shenanigans: Navigating the Fortnite Creative Score Houdini HUD / UI...

Reference ID 5212f2d5-4739-4923-0913-268f34327dba Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Summary Attention, Gamers and Bug...

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Option to disable wide FOV for the Melee Designer

Whenever you equip a Sword or a Hammer, your FOV decreases and your camera is pushed back by default. There is currently no option to disable this. Please add a toggle for it. 2 posts - 2 participants...

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Talks And Demos: ‘Hogwarts Legacy’: An Inside Look at Developing a...

During this session, WB Games Avalanche tech leads will share the successful journey to get Hogwarts Legacy shipped across Sony PlayStation 5 and 4, Microsoft Xbox Series X/S and Xbox One, PC Steam,...

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Talks And Demos: Extending Unreal Engine to Create the StoryTech of ‘Hogwarts...

In this session, we’ll outline how we extended the core capabilities of Unreal Engine to create solutions customized for the advanced storytelling needs of our Hogwarts Legacy production. Unreal...

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KI/Guardian does not count on for functions or events (tried trigger/tracker...

Reference ID f78481ec-45f2-ff08-5782-f3b381006092 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? AI Summary Hello Community, I have tried to...

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Lobby capture is useless without the removal of the devices while previewing

We cant capture a lobby picture without removal of devices in that mode. 2 posts - 2 participants Read full topic

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Moderation system needs an Appeal system - we are getting abused at this point

Creators are getting abused by moderation asking for things that don’t even make sense anymore. In the past week alone, I have had my game go down without communication because: -Of the original...

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Community Tutorial: Unreal Engine 5 Tutorial for Beginners: Create Canyon...

Dive into the world of Unreal Engine 5 with me in this step-by-step tutorial! From creating your project to adding breathtaking details, I’ll guide you through the process of crafting a stunning...

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Community Tutorial: Untertitel hinzufügen und Schriftgröße ändern

So kannst du in der Unreal Engine 5 deinen Audiodateien Untertitel hinzufügen und die Untertitelschriftgrößte anpassen. Untertitel kannst du mit zwei Klicks deinen Sound Wave Dateien...

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Detached palettes

Hey there, it would be very useful to be able to detach your scene object list from your main window and drag it to a secondary screen. Any way to do this? 1 post - 1 participant Read full topic

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Sequentially numbering scene objects

So I would like to select (for example) multiple lights, and rename them all together with a number at the end. So if I were to name the first one “Spot Light 1”, the next would be “Spot Light 2” and...

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When I create my regular button with verse, it isn't blue but gray

Hello, I have a problem with a regular button “button_regular” that doesn’t want to turn blue. I don’t know why it turns directly grey, whereas the loud button works fine in yellow “button_loud”....

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Unreal Engine 5.3.2 Freezes and does not work as intended how do I fix?

Unreal Engine 5.3.2 doen’t quitet work for me and I have no idea why. Unreal 5.2 works just fine. Every time I try to PIE after some time editor freezes and stops responding. I have to use task...

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Unreal engine versions + Button not yellow

I am trying to install Unreal Engine Version 5.2 but my engine versions button is grayed out and I’m unable to download/ install any files. Any one know what may be the cause of this? 3 posts - 2...

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Why is "split struct pin" inactive?

I need to access the hit actor option here and the option that will activate that option is disabled. How can I enable this? “split struct pin” 4 posts - 3 participants Read full topic

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