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UEFN crashing bug

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Stability Summary UEFN crashes when making terrain with over 1070 components Steps to...

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Search in Discover

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Summary Search for creator username does not return all islands in the specified...

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Ocean System for Rendered Cinematics - pixalated in viewport and 4k render

Hi I bought Ocean System for Rendered Cinematics plugin from marketplace. when i drag BP_ocean into scene it looks total pixalated in cinematic resolution also. i checked on youtube others renders are...

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Epic moderators are a joke

so recently i made a complaint about Epic not paying me my February dues, regardless of my epic time waste invested in paying streamers to promote my maps and also spent in uefn and making maps. up to...

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Community Tutorial: Environmental Storytelling. NPC Action Sequencer

Made sort of environmental storytelling feature where NPC, driven by state tree, has a route which he has to complete and each point in a route has variety of actions to play, to...

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Community Tutorial: Unreal Engine 5.3: Dynamiczny Water Material. Tutorial PL

W dzisiejszym poradniku pokażę wam jak stworzyć dwa dynamiczne materiały wyglądające i zachowujące się jak woda. Pierwszy z nich idealnie nada się jako ocean/morze. Drugi sprawdzi się jako woda w...

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Everything works for me in the editor, but it doesn’t work in the build.

I want a save to be created when a button is pressed, and a save to be loaded when another is pressed. It works in the editor, but not in the build 1 post - 1 participant Read full topic

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UEFN does not handle multiselection well (freezes and doesnt move them)

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Summary As seen on the video, I am trying to move in the X all the descendants of a...

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Community Tutorial: Displacement and Nanite Tessellation in Unreal Engine 5

Hi guys new video is out. In this video we are going to learn displacement in unreal engine 5 to objects and also displacement to landscape using nanite tessellation. You can follow along using Unreal...

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Question about course learning

Hello, I’m a beginner developer in Unreal Engine 5, and I want to become a game developer. I started my learning journey with a small collection of courses that show which tutorials to watch in what...

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Multiple container props in game have the wrong UVs in their textures

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Summary As seen in the image below. Found in Invasion Prop Gallery (and in more...

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Structural Grid is a pain in UEFN

Mainly because when using prefabs, there is no single way to remove it inside UEFN, only in live edit. Here is an example: -Place the Prison prefab down in UEFN, but high up in the air -Open live edit...

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Join in Progress (spawn in next round)

Reference ID 1d108486-42d3-57fc-6fc1-f7ba15f47884 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Island Settings Summary I’m having a...

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Can't see the creator portal teams I should have in UEFN

Creator ID 0d57e0aa84ce417c8452eeeab04c2ea6 Please select what you are reporting on: Unreal Editor for Fortnite & Creator Portal What Type of Bug are you experiencing? Don’t see the teams in UEFN...

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Fortnite team selector keeps changing every round and not keeping the same team

Hello, I’m trying to create a zone wars map in Fortnite (4v4) I want to make it so that once the game starts the players can select what team they can join (team 1 or team 2). The problem is once they...

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Not being credited XP in creative maps once leaving to main menu

Over the past 3 days I have been in creative maps and earned over 10 levels over the playing time. It shows that I am getting the points whilst in the game when I view my menu. As of Tuesday, I am...

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Causdics

I would pay good money to be able to use volumetric fog in pathtracer, does anyone know a workaround ?. I have tried haze with lights, fog etc but none work effectively with pathtracer… 1 post - 1...

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Tracker Device does not track when creatures spawn

Please select what you are reporting on: Creative What Type of Bug are you experiencing? Devices Summary (On PS4) The Tracker Device does not process the function Increment Progress when receiving...

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Community Tutorial: The Generic Queue in Verse Code

A look at the generic queue template that is in the UEFN documentation. We look at how to create a queue using the constructor function, how to enqueue and dequeue, and how to access other methods...

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Request: Adding text_block Size Control Functionality to UI Canvas in Verse

I would like to suggest an enhancement for text_block in a UI canvas in Verse. Currently, we can control the shadow, color, and opacity of text_block, but we don’t have the ability to adjust its size...

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