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UEFN Instantly Crashing

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Reference ID

d9ac5aaa-4866-8b23-e5c8-4c8e21d357af

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Crash

Summary

I was in UEFN and made an Level Sequenz that still works in-game but every time when i try to open the Animation/Level Sequenz in the Squenzer my UEFN just closes with the crash report

Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1079] Adapter->CreateCommittedResource(Desc, GetGPUMask(), HeapProps, InCreateState, InResourceStateMode, DefaultState, InClearValue, &NewResource, InName, false) failed at D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:436 with error E_INVALIDARG

UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll

Steps to Reproduce

Open UEFN,
Open Project,
Open Cinematic File/ Level Sequenz File,
UEFN Crashes,

Expected Result

That UEFN does not crashes

Observed Result

UEFN Crashes.

Platform(s)

windows

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