Reference ID
d9ac5aaa-4866-8b23-e5c8-4c8e21d357af
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Crash
Summary
I was in UEFN and made an Level Sequenz that still works in-game but every time when i try to open the Animation/Level Sequenz in the Squenzer my UEFN just closes with the crash report
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1079] Adapter->CreateCommittedResource(Desc, GetGPUMask(), HeapProps, InCreateState, InResourceStateMode, DefaultState, InClearValue, &NewResource, InName, false) failed at D:\build++Fortnite\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:436 with error E_INVALIDARG
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll
Steps to Reproduce
Open UEFN,
Open Project,
Open Cinematic File/ Level Sequenz File,
UEFN Crashes,
Expected Result
That UEFN does not crashes
Observed Result
UEFN Crashes.
Platform(s)
windows
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