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The Fortnite foliage assets do not work when building HLODs, so are invisible beyond players rendering distance.

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Reference ID

2beebbdb-4518-93fd-8899-02b2f305de4a

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

Fortnite props that are supported with foliage mode do not work with HLODs

Steps to Reproduce

Open Foliage Mode
Use a Fortnite supported foliage asset
Paint landscape with the assets
Build HLODs
Launch Session
The foliage you placed will only appear when near it based on draw distance world settings, it wont become a HLOD if you exceed that distance, like other props do or custom prop foliage do.

Expected Result

The assets should always be visible, no matter how far the player is

Observed Result

The assets do not work with HLODs, therefore turning invisible entirely when the player is too far

Platform(s)

PC

Island Code

6531-4403-0726

Additional Notes

If you play the map code, you’ll clearly see none of the foliage loads beyond a certain distance.

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