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NVIDIA DRIVER UPDATE CAUSING HAVOC

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Hello,

Ever since the newest driver update from NVIDIA (1/20/24, or if you’re not American, 20/1/24), I am having all sorts of GPU issues.

  1. The first was that my project kept crashing on startup.
    -I validated Unreal and it started working again.

  2. My project is moving MUCH slower than it used to.

  3. Unreal VERY FREQUENTLY freezes without using more than half of my available CPU or GPU RAM (I checked the Task Manager; both were < 50% before, during, and after the freeze).

  4. Unreal is incorrectly accessing my GPU’s capacity. In a specific part of the map, it claims that my project is over 4GB above Texture Streaming Limit (I have 8 GB VRAM, and the highest exceeded amount in the past before exhaustion was about 2-3 GB). However, when checking my GPU only 40% is used (which makes sense, because I am optimizing my project).

To any EPIC workers out there, is there a case and or fix list sent to NVIDIA?

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