Hello, I’m having trouble with collisions not behaving as I expect it to
Basically I have a road mesh + the sidewalks that are made up of multiple meshes
The sidewalk meshes are grouped under a single mesh named ‘SideWalks’. I have a boolean switch to control visibility and collision
Problem: When disabling the collision initially, I’m unable to re-enable it using the boolean switch I created. It’s like it’s permanently disabled when I switch it off, or it just doesn’t refresh
I’ve spent a while experimenting and finding work arounds, but no luck. I’m also not super adept at blueprint stuff, so any help is appreciated
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