Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
On Objective Devices, the “Collision: Only When Visible” option has been bugged for 4 months now as far as I’m aware.
If you have an objective device that’s invisible at the start of the game, but then set to visible later on, via a conditional button or any other event, the device will still have no collisions despite being set to “Collisions: Only when visible”
Steps to Reproduce
- Add any of the Blue Shield objective devices to the map
- Set collisions to “only when visible”
- Set the objective to be invisible at the start of the game, but then enable visibility via a conditional button or channel trigger
Expected Result
At the beginning of the game, collisions should not be enabled on the Objective. When it is later set to visible, collisions should become enabled
Observed Result
When visible, collisions are still missing from the Objective.
Platform(s)
Both Creative and UEFN
Island Code
N/A
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