I have an open world project and since using PCG in my project I can’t get my landscape to load in my packaged game, there is no collision so I don’t think it is transparent; it just simply isn’t there. I’m not sure if this is a bug in 5.3 or something else.
My workaround is to basically bake out my PCG and delete my PCG World Actor. I clear the PCG link, uncheck activated, change generate to on demand in my PCG volumes, and then delete my PCG World Actor to prevent it from coming back in my scene.
I can also reproduce this issue on the Electric Dreams demo, but not with a new simple scene, so I am not exactly sure why this is happening.
Also, none of this is an issue if I play in the editor. Wanted to see if anyone has this issue and if they know of a better fix for this.
Other things I have tried: Deleted non essential folders in the project - Migrated my project to a new project folder – Exported my landscape data and reimported it on to a fresh landscape – Tried a landscape at a different resolution – Tried it without world partition
With PCG World Actor
Without PCG World Actor
Same deal in Electric Dreams Demo
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