Reference ID
367656f7-409e-33e7-fc2d-df96a6507cdc
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Summary
I have a zipline spline with a box that has a path referencing this zipline spline underneath the map and a train model above it that is attached to the box. The issue is everything works at first and the animation plays properly in UEFN, but when I’m in the actual game, the animation ends around a minute in. Increasing speed shows the animation doesn’t end at a specific point in the path, but instead at a specific time.
Steps to Reproduce
Create a zipline spline and have an object reference the path of the zipline inside a sequence. Use a cinematic sequence device to start the animation. Over the course of 1-2 minutes, the animation will end and no longer loop.
Expected Result
The animation should continue playing consistently, and loop when necessary.
Observed Result
The animation ends early, and it does not loop unless the playback speed is set high.
Platform(s)
windows
12 posts - 2 participants