[2024.01.08-23.42.26:065][451]LogWindows: Error: === Critical error: ===
[2024.01.08-23.42.26:065][451]LogWindows: Error:
[2024.01.08-23.42.26:065][451]LogWindows: Error: Fatal error!
[2024.01.08-23.42.26:065][451]LogWindows: Error:
[2024.01.08-23.42.26:065][451]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
[2024.01.08-23.42.26:065][451]LogWindows: Error:
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75b24d221 LyraGame.exe!FRigUnit_GetTransform::StaticExecute()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75b21ba50 LyraGame.exe!FRigUnit_GetTransform::RigVMExecute()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75ad7593b LyraGame.exe!URigVM::ExecuteInstructions()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75ad7494c LyraGame.exe!URigVM::Execute()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75afb0b6c LyraGame.exe!UControlRig::Execute_Internal()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75afaecac LyraGame.exe!UControlRig::Execute()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75af96ef3 LyraGame.exe!FAnimNode_ControlRigBase::CacheBones_AnyThread()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75af96cbf LyraGame.exe!FAnimNode_ControlRig::CacheBones_AnyThread()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755ac054e LyraGame.exe!FPoseLinkBase::CacheBones()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755ac03f8 LyraGame.exe!FAnimInstanceProxy::CacheBones()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755b2c22d LyraGame.exe!FAnimInstanceProxy::UpdateAnimation_WithRoot()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755b2b382 LyraGame.exe!FAnimInstanceProxy::UpdateAnimation()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755a84b0c LyraGame.exe!UAnimInstance::UpdateAnimation()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755ff9d76 LyraGame.exe!USkeletalMeshComponent::TickAnimInstances()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755ffa67e LyraGame.exe!USkeletalMeshComponent::TickAnimation()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755fd69e2 LyraGame.exe!USkeletalMeshComponent::InitAnim()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755fdd7f8 LyraGame.exe!USkeletalMeshComponent::OnRegister()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755ea6307 LyraGame.exe!UActorComponent::ExecuteRegisterEvents()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755ed6f35 LyraGame.exe!UActorComponent::RegisterComponentWithWorld()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75596d7ac LyraGame.exe!AActor::IncrementalRegisterComponents()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755979ba9 LyraGame.exe!AActor::RegisterAllComponents()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff755976a8b LyraGame.exe!AActor::PostSpawnInitialize()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff756557477 LyraGame.exe!UWorld::SpawnActor()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff7594d2b1c LyraGame.exe!ALyraGameMode::SpawnDefaultPawnAtTransform_Implementation() [C:\Users\wangm\unreal\LyraNEW\Source\LyraGame\GameModes\LyraGameMode.cpp:356]
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff7562dd82d LyraGame.exe!AGameModeBase::execSpawnDefaultPawnAtTransform()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff750df0cf9 LyraGame.exe!UFunction::Invoke()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff75109ef01 LyraGame.exe!UObject::ProcessEvent()
[2024.01.08-23.42.26:065][451]LogWindows: Error: [Callstack] 0x00007ff7559773d2 LyraGame.exe!AActor::ProcessEvent()
There is no problem in the editor, but starting the map after packaging will cause this problem. When I remove the control rig from the animation blueprint, this problem will not occur
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