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Community Tutorial: Easy Basic PBR Materials from a single texture

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Hello friends! This one was mainly to help my friends who are coming from other traditional material workflows in other softwares. I go over how to create a basic PBR material (Roughness, Normal/Bump, Specular etc.) using only ONE albedo texture all within Unreal Engine 5. This means you don’t need to do any re-saving or converting using Photoshop or any other photo editing software. This is something that has definitely saved me a lot of time when I just need an object to look decent without spending a bunch of time on it. Hopefully this is helpful! See ya in the next one :v:t4:

https://dev.epicgames.com/community/learning/tutorials/BLok/unreal-engine-easy-basic-pbr-materials-from-a-single-texture

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