Please allow warning c4706 to be ignored.
While it is possible to do something like this:
if(auto MyActorOfType = Cast<AMyActorOfType>(Actor))
{
}
It is impossible to do something like this which is frustrating at times:
if(MyMemberActorOfType = Cast<AMyActorOfType>(Actor))
{
}
The following .Target.cs options exist:
ShadowVariableWarningLevel = WarningLevel.Off;
UnsafeTypeCastWarningLevel = WarningLevel.Off;
Can’t we simply get AssignmentWithinConditionalExpressionWarningLevel = WarningLevel.Off;
AdditionalCompilerArguments, bOverrideBuildEnvironment, TargetBuildEnvironment.Unique
are not viable options for me.
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