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Static Mesh with Static Mobility but effect by the move light

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I’m encountering an issue with transparent materials. When I set a static mesh’s mobility to static and place it inside a room, it isn’t affected by dynamic lighting, such as when it’s behind a wall. However, this static mesh still appears illuminated. I’ve uploaded the material for everyone to try.

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Glass_Blur_Mobile.uasset (15.1 KB)

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