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METAHUMANS BROKEN!!! Head NO LONGER attaching to body in 5.3.2 (BUT WORKED IN 5.3.1) HELP!!

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I’m trying to connect the body and the head but the head stays floating. I have tried the methods BELOW.

MIND you all of this worked in previous versions of UNREAL ENGINE. The latest version NOTHING WORKS

  1. Changed Head Blend Mode in Layered Blend Per Bone (MH Face Blueprint)
  2. Followed Bad Decisions Studios video on “Metahuman Animator Tutorial”
  3. Unreal Apprentice video on “Head Reattachment”
  4. JSFILMZ “Metahuman Animator Floating Head Fix Part 2”
  5. Changing Metahuman BODY/HEAD Animation Mode from Custom Mode to Use Animation Blueprint and Use Animation Asset
  6. Disabled Post Process Blueprint > Toggled on and off. Also restarted my unreal project after each change to see if the head would stay on the head in the sequencer

I did have a successful body and head attached with custom body/facial animation prior to the 5.3.2 update. I was wondering if there is a bug or a toggle that is different in this new Unreal Engine version.

IF ANYONE has a work around or SOLUTION please let me know!

BEST!

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