I’m trying to connect the body and the head but the head stays floating. I have tried the methods BELOW.
MIND you all of this worked in previous versions of UNREAL ENGINE. The latest version NOTHING WORKS
- Changed Head Blend Mode in Layered Blend Per Bone (MH Face Blueprint)
- Followed Bad Decisions Studios video on “Metahuman Animator Tutorial”
- Unreal Apprentice video on “Head Reattachment”
- JSFILMZ “Metahuman Animator Floating Head Fix Part 2”
- Changing Metahuman BODY/HEAD Animation Mode from Custom Mode to Use Animation Blueprint and Use Animation Asset
- Disabled Post Process Blueprint > Toggled on and off. Also restarted my unreal project after each change to see if the head would stay on the head in the sequencer
I did have a successful body and head attached with custom body/facial animation prior to the 5.3.2 update. I was wondering if there is a bug or a toggle that is different in this new Unreal Engine version.
IF ANYONE has a work around or SOLUTION please let me know!
BEST!
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