We have fog and a fixed time in our day sequence device that shows up fine in the editor. However, for whatever reason, in the first round of a game the day sequence device just doesn’t work. There is no fog when there’s supposed to be fog and there is a day/night cycle when it’s supposed to be a fixed time. Then after the first round’s done, come the second round, it all works fine and looks like how its supposed to. This is only an issue in public games it seems. Anyone else having the same issue? Is there something we can do to fix it?
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