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Entering changing booth causes Niagara particles to terminate

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

Hi - I have created a Niagara effect and note that upon entering/ then exiting a changing booth, the sprites no longer render and the Niagara particles from the Emitter are no longer appearing. Does anyone know if this is something to do with Niagara collision or could it be do to with having an FX toggle track on the Niagara in a Sequencer (this would be unintentional but perhaps a root cause)? I have tried tweaking collisions setting in the Emitter (and booth) with no success.

Steps to Reproduce

Entering a changing booth when a Niagara effect / Sprite renderer is activated

Expected Result

To leave the booth with the Niagara effect still being displayed / no changes

Observed Result

Upon exiting the changing booth the Niagara effect is deactivated and no longer rendering

Platform(s)

PC

Island Code

N/A

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