Reference ID
a4d5578d-4ca1-0c2a-30e0-b3b9410c5d4b
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Summary
When I try to use the “Edit in Sequencer” tool in an animation sequence, I experience a complete crash. This happens consistently with different users and in any map.
Steps to Reproduce
Open an animation sequence, click on “Edit in Sequencer,” Select either “Edit with FK Control Rig” or “Bake to Control Rig” and click the “Bake To Control Rig” option.
Expected Result
There should be a sequencer that opens in editor with the assigned mesh and bone animation baked out.
Observed Result
Immediate crash and shutdown of UEFN
Platform(s)
windows
Additional Notes
I am trying to remove the animation (specifically the scale) on the root bone of an animation sequence. This appears to be the only way of doing so, since “enable root motion” is unavailable in UEFN.
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