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UEFN Crashes While Trying to Open Project

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

After the most recent update I am no longer able to open one of my projects. The project loads to around 88% then crashes and displays the following error. Another one of my projects when I attempt to rebuild the landscape crashes right away and displays the same error:

Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 452]
Shader compilation failures are Fatal.

UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll

Steps to Reproduce

Project One - Opening the project
Project Two - Rebuilding landscape

Expected Result

Project One - Project Opens without crash
Project Two - Landscape rebuilds successfully without crash

Observed Result

Project One and Two both crash

Platform(s)

PC

Additional Notes

I have tried multiple things to fix this issue and I am unable to open this project I have been working on for a good chunk of time now.

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