Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
After the most recent update I am no longer able to open one of my projects. The project loads to around 88% then crashes and displays the following error. Another one of my projects when I attempt to rebuild the landscape crashes right away and displays the same error:
Fatal error: [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 452]
Shader compilation failures are Fatal.
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
UnrealEditorFortnite_Win64_Shipping
kernel32
ntdll
Steps to Reproduce
Project One - Opening the project
Project Two - Rebuilding landscape
Expected Result
Project One - Project Opens without crash
Project Two - Landscape rebuilds successfully without crash
Observed Result
Project One and Two both crash
Platform(s)
PC
Additional Notes
I have tried multiple things to fix this issue and I am unable to open this project I have been working on for a good chunk of time now.
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