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Pls add option to disable scaling of tesselated displacement magnitude with mesh scaling.

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So I just noticed that scaling mesh also scales the magnitude of displacement on tessellated object. With UV mapped object that is correct but I am also using triplannar so entire point for all textures is to remain static in size while object scales. Some checkbox in material property override would do just fine. That way I could disable it in some material instances that are used with triplannar mapping.

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