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Custom Blueprints broken post V30.0 update

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Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

After the V30.0 update, a major amount of my custom blueprints I have created for my game are suddenly saying they have no “StaticMeshComponent”. I can no longer launch my game as a result of these errors. These are Blueprints that I originally made in UE5, and then migrated to UEFN. I’ve never had an issue with this prior to this latest update.

Steps to Reproduce

Migrate an asset from UE5 to UEFN, change its parent to whatever you need, for my game I choose BuildingProp. Attempt to launch the game. I get the following results. Imgur: The magic of the Internet

Expected Result

I expect the game to launch and for the Blueprint to function properly

Observed Result

The game will no longer launch. Get an error stating that the Building actor has no StaticMeshComponent, even though it clearly does.

Platform(s)

All

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