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[BUG?] UE5.4 crashes when trying to open the animation retargeted from old mannequin to MakeHuman model

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Steps to reproduce:

  1. MakeHuman can be downloaded from here.
  2. Create any model with skeleton “GameEngine” and export it as FBX in T-pose.
  3. Import it into Blender, do some operations such as renaming materials, replacing textures etc. and export as FBX again. (I don’t know if this step is important but I had done it.)
  4. Import that model into UE5.4 with blank skeleton; this will automatically create the new skeleton.
  5. Right-click any animation of old mannequin and click “Retarget Animations”.
  6. The source mesh will be chosen automatically; choose the created on step 3 MakeHuman model as the target mesh.
  7. Click “Export Animations” and confirm.
  8. Double-click the created animation and enjoy the crash!
    @SupportiveEntity, could you clarify is it a bug, or why the editor crashes? It is strange at all that the editor can crash on something except the overflow of hardware resources: does the engine not have try-catch?

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