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UE5 always crashes when starting an old or new project due to "Crash inside the platform compiler"

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Creative

What Type of Bug are you experiencing?

Stability

Summary

Please send Help! UE5 keeps crashing when Compiling Shaders during the start up of ANY old or creating a new project :frowning:
UE4 seems to work but I can’t open anything in UE5

After selecting or creating a new project in the Unreal Project Browser the software stops working around 45% of shader compiling during start up.
I only get a pop up: “ShaderCompileWorker failed - Crash inside the platform compiler :”

PC is running on a i9-14900KF (24 cores) and Nvidia RTX 4090

  • I removed and re-installed Unreal Editor and Epic game launcher multiple times
  • All the drivers are up to date (Nvidia/directx/windows) using DDU/clean install
  • CPU and Memory are not overclocking when it crashes (only maxed at 70% and 35%)
  • raytracing is turned off

Can’t seem to find any other solutions, thanks in advance!

Steps to Reproduce

Starting any project in UE5

Expected Result

it always crashes with this pop up

Observed Result

pop up: “ShaderCompileWorker failed - Crash inside the platform compiler :”

Platform(s)

Windows 11

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