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Unreal engine 5.4.0 - 5.4.1 it is very unstable, do not transfer your projects to it.

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I succumbed to the temptation of increased performance and did not expect such unstable operation of this version, I gradually transferred my project from the fourth version of the engine and never before had such big and catastrophic problems. Errors just appeared out of thin air, I spent several days to understand that the project was crashing due to nodes in one of the blueprints that were not even connected to execution.
Today it killed me that I changed an array with a Boolean data type to integer and tried to use it, the engine broke down, after overloading I did the same thing, but saved it before compilation, it crashed again and I could no longer run the project due to cyclic overload with the error - “BPW_EntrySPlayer_C of type ArrayProperty(BoolProperty). Loaded 4 bytes but expected 10. Package”.
As it turned out, I lost this bluprint forever along with part of my work, because even after moving the file to another project, it crashed when I tried to open it. I really regretted that I decided to move my project, and most importantly, I had already done some of the work before I realized that it was a big mistake and even the release of version 5.4.1 did not help me in any way. Now I will have to spend a lot of time restoring the work done for 5.3.2, so I want to warn you to refrain from doing this for now.

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