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Making vehicles drive through a mesh

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Hi

Trying to visualize a highway project in Twinmotion. I have my designed road markings done in 3D (Autocad 3D solids, converted to .fbx with 3ds Max). As they are all 3D objects (not decals), the vehicles that are driving over my road markings start to jump and fidget. Is there any way I can somehow make the mesh that is my road markings, “invisible” to the vehicle paths, so that they simply drive through them, and not treat them as obstacles. One solution is that i move the road marking mesh closer (Z axis) to the road surface, but this then makes the markings disappear inside the road in some places.

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