Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
Blueprint Props and childed props like normal static meshes are not affected by world partition anymore and will not be hided if player is outside the loading range.
Steps to Reproduce
- Create a Blueprint Prop with any assets inside
- Child are normal Static Mesh under a normal Static Mesh
- Enable Streaming
- Get out of the loading range
- Enable spatially loaded
Expected Result
- Blueprint props & childed meshes should be not visible anymore if you’re outside the loading range
Observed Result
- Create a Blueprint Prop with any assets inside
- Child are normal Static Mesh under a normal Static Mesh
- Enable Streaming
- Get out of the loading range
- Enable spatially loaded
Platform(s)
Tested on PC and Xbox Series X
4 posts - 3 participants