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[UEFN] Blueprint Props & childs are not affected by Streaming (World Partition) anymore

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Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

Blueprint Props and childed props like normal static meshes are not affected by world partition anymore and will not be hided if player is outside the loading range.

Steps to Reproduce

  • Create a Blueprint Prop with any assets inside
  • Child are normal Static Mesh under a normal Static Mesh
  • Enable Streaming
  • Get out of the loading range
  • Enable spatially loaded

Expected Result

  • Blueprint props & childed meshes should be not visible anymore if you’re outside the loading range

Observed Result

  • Create a Blueprint Prop with any assets inside
  • Child are normal Static Mesh under a normal Static Mesh
  • Enable Streaming
  • Get out of the loading range
  • Enable spatially loaded

Platform(s)

Tested on PC and Xbox Series X

4 posts - 3 participants

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