Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Summary
Timeline not firing at all using a float track. I put a break point on the update execution and nothing fires out of it.
Steps to Reproduce
Call custom event from another blueprint to fire a timeline, play from start. Track is set from 0,0 to 1,1.
Expected Result
Timeline plays from start and the float track value goes from 0 to 1.
Observed Result
Timeline starts at "paused @ 0.00s (0.0%). Once the custom event fires, it triggers the timeline but nothing happens but says “playing @ 0.00s (0.0%)” but is not actually playing. After a while it will say paused again.
Platform(s)
Windows 11
2 posts - 2 participants