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Timeline Not Playing at all UE5.4

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Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Summary

Timeline not firing at all using a float track. I put a break point on the update execution and nothing fires out of it.

Steps to Reproduce

Call custom event from another blueprint to fire a timeline, play from start. Track is set from 0,0 to 1,1.

Expected Result

Timeline plays from start and the float track value goes from 0 to 1.

Observed Result

Timeline starts at "paused @ 0.00s (0.0%). Once the custom event fires, it triggers the timeline but nothing happens but says “playing @ 0.00s (0.0%)” but is not actually playing. After a while it will say paused again.

Platform(s)

Windows 11

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