Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Summary
There is no way to remove AssetGuideline data from the assets, which prevents UEFN Validation.
Steps to Reproduce
- Migrate any asset to UEFN that has AssetGuideline data. (for example, metahuman)
- Validate. (launch session)
Expected Result
Validation passes
Observed Result
Validation Failed
- Found disallowed object type /Script/UnrealEd.AssetGuideline, Referenced by:See below for asset list, Plugin mount point:/Import01.
Platform(s)
All. Prior to session launch.
Additional Notes
There are several issues of this type.
As example no way to change BoneCompression data binding as well.
LiveLinkBodyRetarget in Actor inherited BPs.
It could be done in generic UE editor.
1 post - 1 participant