Quantcast
Channel: General - Epic Developer Community Forums
Viewing all articles
Browse latest Browse all 9717

Static mesh min LOD value of 0 is out of range

$
0
0

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

I have had this issue for the past 2 weeks and have tried everything to try and find out on how to fix it. Can someone please help me

Steps to Reproduce

Create a blank template the delete everything to have nothing on the island. Then add terrain By 16 x16 and remove 1/4 of it to asd a new layer of terrain. The terrain i used for both are the chapter 4 grass and jungle. After that add some prefabs and the chapter 4 jungle trees and rocks and plants then build hlods then this issue occurS. I also have rivers and water in the map but i dont think that affects it

Expected Result

You will get static DefultHlodlayer_mesh min LOD value of 0 is out of range 0. Please verify and resave asset

Observed Result

StaticMesh_BeeRoyaleS1_DefaultHLODLayer_0 Min LOD value of 0 is out of range 0. .0 and has been adjusted to 0. Please verify and resave asset.

Platform(s)

Pc

1 post - 1 participant

Read full topic


Viewing all articles
Browse latest Browse all 9717

Trending Articles