It would be great if the camera icons were a little less skeuomorphic and a little more practical. I quite often work on scenes which are not lit by a directional light and in these scenes the camera is completely invisible because it’s rendered like any other static mesh.
I know they have been they way they are for a long time, but compared to the minimal cameras in other 3D software that are uncluttered and show the field of view the UE cameras can be frustrating.
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