Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
UI/Tools
Summary
Control rig functions should have a means to restore entry and return nodes if accidentally deleted. Ideally it should follow blueprints where return is optional but Entry node should not be deleteable.
Steps to Reproduce
Demo video: https://youtu.be/VgbscuJam9g
- Create a control rig with and import manny skeleton
- Create a construction event and spawn a root control node add a second For Each loop for demo purposes and select these two nodes and collapse to function
- Note the error on the function node but when entering the function, the node is connected and shows no errors
- Enter the function and delete the Entry an Return node
- Try adding back execute context but entry and return node are gone
Expected Result
- Entry node shouldn’t be allowed to be deleted for a function like in standard blueprints
- Execute context should be allowed to be always on top as first row item for inputs and outputs
- Ambiguous nodes with mutliple execution context should not be auto wired to return execute context
Observed Result
- Entry and return nodes are gone for the function
- Compiler results asks to resolve but cannot restore entry and return nodes
Platform(s)
Windows 11 UE 5.4.0
Additional Notes
Follow steps in demo video to reproduce: https://youtu.be/VgbscuJam9g
- If you copy the entry and return node to clipboard you can still paste them back
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