Hope I’m putting this question in the correct place.
I have a bush spline blueprint which I am trying to Merge into a single actor to save on draw calls and reduce complexity of my scene. Unfortunately, no matter what I do when I merge the actor down, I always end up with what looks like splotchy, boiling shadows on my new actor. This is using UE 5.1 If I use UE 5.4, that boiling effect is there BEFORE I even attempt to merge it down. Any ideas?
I’m using Lumen, and I’ve tried turning on and off Nanite, recomputing lightmaps, I’m always calling a specific LOD of the bush mesh, Support Ray Tracing is on and the material isn’t modified in any way.
Any suggestions as to what this might be?
I really appreciate any help!
S
1 post - 1 participant