Hello. I decided to use substrate materials and now I can’t open my project. There is always an error after shaders compilation.
I think the problem could be related to forward rendering I’m using, but I’m not sure. What can I do now just to open my project?
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 5089] /Engine/Private/Strata/StrataForwardLighting.ush:279:78: error: no matching function for call to ‘HasDynamicIndirectShadowCasterRepresentation’ IndirectOcclusion = GetIndirectOcclusion(NearestResolvedDepthScreenUV, HasDynamicIndirectShadowCasterRepresentation(StrataPixelHeader)); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /Engine/Private/DeferredShadingCommon.ush:398:6: note: candidate function not viable: no known conversion from ‘FStrataPixelHeader’ to ‘FGBufferData’ for 1st argument bool HasDynamicIndirectShadowCasterRepresentation(FGBufferData GBufferData) ^ D3DCompileToDxil failed. Error code: Неопознанная ошибка (0x80004005). Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
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